Arkane Lyon Releases Her Amazing New Game Deathloop
Computer games never cease to amaze. Regardless of how long you've been pressing buttons with your eyes fixed on the screen, studios can usually figure out how to impress or blow your mind. In the present age, we have passed over some cases.
For example, in the exceptional 'Wrench and Clank: A Dimension Apart', in which the player can embark from one point and move to the next on the screen in an unrealistic way. Or also in 'Returnal', a title (infuriating at times) in which every time the player loses the situation changes and the experience restarts.
Something reminiscent of what exactly happens in 'Deathloop', the latest first-person shooter proposal made by Arkane Lyon and that has been delivered lately for PlayStation 5 and PC.
What is this new release about?
In this experience, the studio (which is currently claimed by Microsoft, so we will see if we will see him again making computer games for Sony consoles) has decided to do something totally eccentric in terms of history.
During the title we control Colt, a person who wakes up on a seashore knowing the least about himself as the player himself. Only a couple of moments later he realizes that his ultimate goal is to break the time cycle that influences the Isle of Blackreef, where the activity takes place.
This circle, which we learn about through long stretches of continuous interaction, causes the activity to restart with each passing day and the player to return to the starting point. It takes a great deal of energy to gather all the important data to tackle the riddle woven by Arkane.
Ultimately, what the studio is trying to do is project into the player an inclination like Bill Murray had in the movie 'Groundhog Day', essentially until the pieces start to fit together. Something that, as far as we are concerned, has appeared however stunned it may seem to be unique.
Each day at Blackreef is separated into four segments (morning, early afternoon, afternoon and evening); Depending on when we play, the different regions that make up the island will fluctuate and, obviously, the dangers from which the player must be saved as well.
By the time the day comes to an end, we will lose some things that we have gathered during the day (including weapons and other equipment), essentially until the game progresses a bit and the player begins to build their alternatives. We will keep, however, the signals that we have been collecting about the cycle, because from them, we will really want to build the last arrangement that allows us to free up time.
Obviously, assuming that Colt needs to break the circle that influences the island, he will have to face several characters who are not willing to allow it. It's the Visionaries, eight in all. The goal: to evict them on a large scale and, moreover, to do it in a single day.
But for this they need information and, above all, many hours touring the island and perceiving its little hiding places. These outings will be loaded with discussions with Julianna, a person who maintains a close relationship with Colt and who will try to shorten his efforts. She is also accessible as a character that you can use online.
How can you get a breakthrough in the story?
To gather the fundamental data, Colt will have to move a lot and spend many days. As we have said, depending on the weather, the regions that make up Blackreef change. By the time we are investigating them, we will discover enemies that will hinder our direction.
In these cases, we will have a few options: use the cover to stay away from them, killing subtly only when the circumstance requires it, or, directly, shoot everything that moves. Or, on the contrary, shoot straight away and escape, as if we were a guerrilla, only to return later. What seems best to the player in each circumstance. Too easy.
Deathloop will also offer you on-screen guidance on how best to act in these circumstances. In any case, not being constantly distracted and using your brain is the best option. The most terrible thing that can happen is that they kill you. What's more, in case you get killed, you'll go back to the beginning of the guide to try one more time.
In spite of everything, it must be remembered that we are not talking about a particularly demanding title. You will lose lives along the way, that's for sure. However, in case you're a shooter title buff, you shouldn't experience an excessive amount of difficulties.
We have had cycles in which we have been determined, directly, to destroy everything that can be destroyed. However, what if we remember: not all regions are very similar, nor do they address a similar test. It is best to listen to intuition and look for favorable circumstances before starting a confrontation.
Also, in case you see that you cannot cope with what you have in front of you, run. The video game offers a host of opportunities when it comes to taking exams and standing up to enemies. Something that is appreciated.
You decide Colt's story until the end of the game
Every time we enter a region we will do so as such with a goal. After this, the player can decide to continue investigating the guide to discover more data and weapons. Something we prefer is the advertised opportunity. Each region has its privileged points of view, some covert and surprisingly unavailable at specific times.
The ideal is to try to crush each game to try to leave the guide with all the data that can reasonably be expected. Likewise, it will help us to become more familiar with the space and have the option of using that involvement on different occasions. The level plan, together with the first story, is one of the main qualities of the proposal.
Despite the great work done, and Arkane's efforts to achieve something other than expected, Deathloop is not made for all customers. Also, nothing happens either, regardless of whether something is acceptable it does not have to satisfy everyone.
In case you are one of those players who appreciate more conventional encounters, you may find the experience somewhat tedious. After all, the guide is what it is, regardless of whether there are changes depending on the time you visit it.
The same goes for interactivity. In the event that you do not know how to immerse yourself in the story, it will end up not being difficult to leave the game. In any case, in case you are looking for a unique proposition and with a deliberate degree of difficulty, you are looking at a decent alternative.